Planet Wars
A browser strategy game: capture planets, build fleets, and play friends or language-model opponents.
The problem
Can a small local model play a real-time strategy game well enough to be fun?
The approach
Turn-based or real-time play; host-authoritative WebRTC multiplayer; a Durable Object registry for lobbies; scripts that pit models against each other.
What stands out
- AI-versus-AI showdown and model-comparison scripts for local LLM opponents.